Academic Cycle

    The principal interest in our Conferences Cycle is to provide assistants with tools so they can understand the actual situation of videogames development in Mexico, as well as its scopes and opportunities. That is why the addressed topics have been carefully selected with the help of national outstanding professionals, for mainly they are the ones whom notice misinformation of national industry.
    Nodes considered for our conferences:

Administration and Management:

     handling of human and economic resources and others required for a company involved in videogames development, distribution, or similar in order to help itresultin an auto-sustainable long-term.

Visual Arts:

     a node focused on the proper use of every discipline that is represented visually in the process of videogames development, from concept art and scenario design, characters, etc., to final renders for kinematics, in-game assets and other final phases.

Distribution and Marketing:

     every entertainment product’s successdepends on how, where and to whom it’s been sold; as well as on it’s right approach to the consumption channels of the final consumer.

Game Design:

     the task of creating videogames is the process of designing the content and rules of a game at the pre-production stage, as well as designing gameplay, environments, history and characters during the production phase. It is the design of the game itself and its explanation via each area’s specific document.Videogame designers require art, technology, technique and writing skills and understanding.

Production:

     this topic refers mainly to organizational flow through which people taking part in a videogames developmentalprocesswill integrate and coordinate their work together with other areas, seeking for efficiency, quality results and great space for creativity without omitting that final product that generates results is always to be attempted.

Programming:

     node taking into consideration for being the process of designing, writing, testing, debugging and maintaining the source code of games. Programming area focuses on challenges and opportunities for several generations of developers: more advanced consoles, mobile devices, a highly competitive sales environment and a growing videogames demand with a mayor production level.

Sound and Music:

     in order to get a full picture, sound effects and music, by which much of the dramatic and expressive intentions are given, is required; otherwise the game might seem out of context. The tackled topics areof vital importance to offer the user an immersionexperience that causes to believe and feel what it´s been played. This is an intrinsic part in the development and production, but at the same time it´s a very important channel to sell the final product.

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